Area maps

Every zone, drawn to scale

One square is 250 × 250 m. Each area is a fenced block of 12 zones with a road snaking through, a locked gate at every border and a zombie nest to clear in each zone.

Old Mill (80 × 55 m)Old MillToolshed (36 × 24 m)ToolshedFarm Stand (30 × 20 m)Farm StandZombie nest: destroy it to clear the zoneTaxi padT1 · Old Mill RoadLv 1 · permit FreeField Shack (14 × 12 m)Field ShackBeehives (60 × 40 m)BeehivesIrrigation Pump (60 × 40 m)Irrigation PumpZombie nest: destroy it to clear the zone2 · Sunflower FieldsLv 2 · permit $250Fishing Dock (60 × 40 m)Fishing DockBoathouse (36 × 24 m)BoathouseHunter’s Blind (60 × 40 m)Hunter’s BlindZombie nest: destroy it to clear the zone3 · Duck PondLv 3 · permit $500Red Barn (36 × 24 m)Red BarnHay Loft (36 × 24 m)Hay LoftChicken Coop (60 × 40 m)Chicken CoopZombie nest: destroy it to clear the zone4 · Hay BarnsLv 4 · permit $750Apple Barn (36 × 24 m)Apple BarnCider Press (80 × 55 m)Cider PressPicker’s Cabin (14 × 12 m)Picker’s CabinZombie nest: destroy it to clear the zone5 · OrchardLv 5 · permit $1,000Corn Maze (60 × 40 m)Corn MazePumpkin Stand (30 × 20 m)Pumpkin StandFarmer’s Shed (36 × 24 m)Farmer’s ShedZombie nest: destroy it to clear the zoneTaxi padT6 · Pumpkin Patch🔒 needs Lv 5 · permit $1,250Ranger Cabin (14 × 12 m)Ranger CabinLumber Camp (60 × 40 m)Lumber CampHunting Stand (60 × 40 m)Hunting StandZombie nest: destroy it to clear the zone7 · Pine WoodsLv 7 · permit $1,500Quarry Office (30 × 24 m)Quarry OfficeRock Crusher (80 × 55 m)Rock CrusherMine Shaft (34 × 22 m)Mine ShaftZombie nest: destroy it to clear the zone8 · Quarry EdgeLv 8 · permit $1,750Silos (80 × 45 m)SilosGrain Elevator (80 × 55 m)Grain ElevatorWeigh Station (30 × 24 m)Weigh StationZombie nest: destroy it to clear the zone9 · Grain SilosLv 9 · permit $2,000Ranch House (22 × 16 m)Ranch HouseStables (36 × 24 m)StablesButcher Shop (30 × 20 m)Butcher ShopZombie nest: destroy it to clear the zone10 · Cattle RanchLv 10 · permit $2,250Machine Shed (34 × 24 m)Machine ShedJunk Tractors (60 × 40 m)Junk TractorsFuel Pump (60 × 40 m)Fuel PumpZombie nest: destroy it to clear the zone11 · Tractor GraveyardLv 11 · permit $2,500Farmhouse (22 × 16 m)FarmhouseRoot Cellar (34 × 22 m)Root CellarWindmill (92 × 66 m)WindmillZombie nest: destroy it to clear the zoneTaxi padT12 · Big Red Farmhouse🔒 needs Lv 10 · permit $2,750$250$500$750$1,000$1,250$1,500$1,750$2,000$2,250$2,500$2,750WAY INHome Landgate (open)WAY OUTBridge kitFARMLAND · 1,000 × 750 m · 12 zones of 250 × 250 m0100250 mGates open after you clear the zone’s nest and buy the permit shown
Zone with a new resource Boss zone · red dot = zombie nest Gate with its permit · T = taxi pad Building, true size · dashed = outdoor spot Fence between zones

Maps are from the current plan and will change as the game gets built.